Hydnora

Nature is Beauty, and Hydnora is the avatar of nature. Nature is also one of the most powerful forces of the Earth, so you can imagine how powerful Hydnora is...

Overview
Hydnora is a support monster with Poison and Damage Reduction. She has garbage health and high stamina costs, but she is a good monster to use for beginners since she has a decent healing move (Team 35% Heal + Regeneration).

Pros:

 * Good speed
 * Decent relic slots
 * Team 35% Heal + Regeneration
 * Can heal both an ally and herself simultaneously, and can heal herself by 60% if she uses Life Bloom on herself
 * Only one elemental weakness helps with horrible life

Cons:

 * Bad power and life
 * Bad trait
 * Moderate cooldowns
 * High stamina costs
 * Only one AoE move
 * Only inflicts Poison and Damage Reduction

Support

 * Toxic Nails (AoE 30 Nature dmg + Poison, 50s, 2-turn CD)
 * Life Bloom (35% Heal + Self 25% Heal, 30s, 2-turn CD)
 * Healthy Grass (Team 35% Heal + Regeneration, 35s, 2-turn CD)
 * Choking Polen / Herbal Essences (Polen for 45 Magic dmg + AoE Damage Reduction, 45s, 2-turn CD) / (Essences for 25% Heal + Self 25% Heal, 22s, 2-turn CD)

Toxic Nails poisons all enemies and deals some nature damage. Life Bloom is a good healing move since it can heal two allies at once (or at least heal Hydnora by 60%). Healthy Grass heals all allies and gives Regeneration for a decent enough cooldown. Choking Polen reduces the damage on all enemies, but the stamina cost is so abysmally high that running Herbal Essences, a weaker version of Life Bloom, is a better choice.

Recommended Runes: 3 Team Speed

Recommended Relics: Energizer Staff / Any Silver or Gold Essence

Counters

 * Any hard-hitting Fire attacker can easily wipe off Hydnora even after she reduces their damage