Donaturtle

Slow but steady, this elder fighter has learned to maximize his movements. Knowing what to do before having to do it is a great advantage. He hates anchovies.

Overview
Donaturtle is a support and a worse version of Beetrat, with gimmicks like messing with stamina, boosting allies and giving them stamina and shields.

Pros:

 * Above-average health
 * Okay relic slots
 * Good trait
 * Spammable 60 damage nature move
 * Nearly no cooldowns
 * Low stamina costs

Cons:

 * Horrible power and speed
 * No NER despite being a support
 * Bad special

Cowabunga

 * Focus Master / Pure Cane (Master for Double Damage + Stamina Regeneration + 25% Stamina Regain, 20s, 0cd) / (Cane for 35 Water dmg + PER + 15% Stamina Drain, 17s, 0cd)
 * Immaculate Cane (45 Water dmg + PER + Stamina Leal, 20s, 0cd)
 * Protection Pro (Regeneration + 40% Shield, 17s, 0cd)
 * Rokushakubo (60 Nature dmg, 20s, 0cd)

Focus Master boosts an ally and gives them stamina regeneration. However, Donaturtle is so slow that your attacker might have as well finished off the team before Donaturtle even boosts him, so if you don't want that move, you can use Pure Cane to renove positive effects and some stamina from an enemy. Immaculate Cane does the same thing, but with a higher damage output and stamina leak instead. Protection Pro does what it says; protects an ally, and Rokushakubo is just a hard-hitting move.

Recommended Runes: 3 Team Speed

Recommended Relics: Healing Amulet, Revenge Staff

Counters

 * Thunder or Dark attackers like Kaori Karasu and Pandalfio can easily outsped Donaturtle and kill him despite his good health.