Captain Legends

Rocks have never before had such a sense of justice! This is Captain Legends: tough, strong, severe, but also honorable. A must-have in the monster superhero collection.

Overview
Captain Legends acts like a self-centred glass cannon. He applies damage boost and shields to himself, but unfortunately he deals only raw damage.

Pros:

 * Good power and speed
 * Good relics to help with low life
 * Many AoE moves
 * Spammable 50 damage move
 * Only one elemental weakness

Cons:

 * Only inflicts Daze on one move only
 * Bad health
 * Bad trait
 * High cooldowns and stamina costs
 * Not many thunder moves, so he is walled by other earth monsters

Save America!

 * Charging Shield (Aoe 30 Earth dmg + Self 30% Shield, 36s, 3cd)
 * Thumbs us, Monsters! (AoE 30 Earth dmg + Self Damage Boost, 33s, 3cd)
 * Courage, Honour, Loyalty (40 Earth dmg + Daze, 26s, 0cd)
 * Final Justice / Freedom Prevails (Justice for 50 Thunder dmg, 26s, 0cd) / (Prevails for 60 Earth dmg, 26s, 1cd)

Thumbs us, Monsters is the first move you will want to run, unless Captain Legends is vulnerable, then Charging Shield should be run first (You then run the other area move, but running the latter first deals less damage). Courage, Honour, Loyalty is the only move Captain Legends has that inflicts a status effect, and not a very good one either. Final Justice is Captain Legends' only good thunder move, but if you want more damage, then Freedom Prevails is your move.

Recommended Runes: 3 Power

Recommended Relics: Healing Mask / Charging Mask / Exhausting Mask

Counters

 * Sir Francis Rock can torture the living life out of Captain Legends, and Captain can't do much back to him since he is an Earth tank with very high health. He can also break his shields and make sure he doesn't apply them again.