Beetrat

After meditating in their burrows for years, nomad Beetrats gather in the forest to perform mysterious rituals. They are said to open up paths by pushing giant balls of mud through the trees.

Overview
Beetrat is a better version of Donaturtle; he has only one weakness, is faster (still very slow), has better relics for his role, and has a better special. The only thing Donaturtle has that Beetrat doesn't is that his 60 damage move is spammable, but does that even matter?

Pros:

 * Very low cooldowns and stamina costs
 * Good trait
 * Decent life
 * Alright relic slots
 * Can remove positive effects
 * Can drain and regain stamina
 * Support moves give at least two positive effects each

Cons:

 * Low power and speed
 * No AoE moves, not even support moves are AoE
 * No NER despite being a support

Recommended Moveset

 * Beetle Beating (60 Nature dmg, 20s, 1cd)
 * Nomad Charge / Beetle Sap (Charge for 35 Magic dmg + PER + 15% Stamina Removal, 17s, 0cd) / (Sap for 45 Magic dmg + PER + Stamina Leak, 20s, 0cd)
 * Forest Stasis (Regeneration + 40% Shield, 17s, 0cd)
 * Scarab Scab (Double Damage + Stamina Regeneration + 25% Stamina Regain, 20s, 0cd)

Recommended Runes: 3 Team Speed; 2 Team Speed, 1 Speed

Recommended Relics: Healing Essence, Energizer Staff

Counters

 * He only has one elemental weakness, and that is Fire, so fire attackers like Burning Rogue and Salamander can deal a lot of damage to him. They can also bombard the living life out of Beetrat with torture effects since he is pretty slow and only has Forest Stasis as a method of healing due to his lack of NER.