Fayemelina

The most fun, charming and beautiful monster of them all. Everything is better with Fayemelina around. Beware of her firey spirit; if you cross her you will feel the pain.

Overview
Fayemelina is a bad attacker, she is extremely slow, meaning any other monster can deny her and make her lose her turn. Even if she gets a turn in undenied and in one piece, she can't do anything besides make her team quicker or measly AoE damage. She is in a lot of books, but that's it. Her only real use is as a placeholder with team runes on the Female, Spirit or Underworld book.

Pros:

 * Good health and power
 * Okay relics
 * Low cooldowns
 * Only one weakness

Cons:

 * Bad speed
 * Only inflicts Blind
 * Bad trait
 * Weak AoE moves
 * Atrociously high stamina costs on her moves for what they do

Recommended Moveset

 * Mass Haste (Team Haste, 26s, 3cd)
 * Energy Storm (60 Light dmg, 39s, 2cd)
 * Distracting Shade (30 Dark dmg + Blind, 40s, 0cd)
 * Life Steal (40 Dark dmg + Life Steal, 30s, 3cd)

Since Fayemelina is so slow, putting enough speed runes on her to even at least get one turn in will result in no strength runes to put, so Team Speed is what you are going for. Mass Haste is a team haste move which is really only used so that Fayemelina is at least slightly faster. Energy Storm is there to get rid of a dark monster at low health. Distracting Shade blinds an enemy, but with a very high stamina cost. Life Steal is the only important move here, since it can heal Fayemelina and you will need Fayemelina to survive in wars for an extra war coin.

Recommended Runes: 3 Team Speed; 2 Team Speed, 1 Health

Recommended Relics: Healing Mask / Exhausting Mask

Counters

 * Any denied can deny Fayemelina so that she has to wait another painful turn. Heck, even an unranked Metanephrops with enough speed runes can deny Fayemelina for some time.