Fenix

Fenix has existed in the magical world for very long. He was the first creature to be able to resurrect after a defeat in battle. He is also an advisor even for the wisest monsters.

Overview
Fenix is a full-on glass cannon with some support. His stats, trait and relic slots suck badly and his skills are lackluster, making him not a good recommendation as a supporting attacker.

Pros:

 * Can boost himself and his allies despite being an attacker
 * Low stamina costs

Cons:

 * Bad stats, trait and relics
 * Low damage output
 * Only inflicts Burn and Damage Reduction
 * High cooldowns
 * Mostly deals Fire damage, so other fire monsters wall him.

Recommended Moveset

 * Inferno Wind / Fenix Power (Inferno for 50 Fire dmg + Self Precision, 26s, 2cd) / (Power for Team Damage Boost, 24s, 2cd)
 * Combustion Boost (50 Fire dmg + Self Damage Boost, 26s, 2cd)
 * Hot Campfire (AoE 30 Fire dmg + Burn, 33s, 3cd)
 * Incandescence Barrage (45 Magic dmg + Damage Reduction, 26s, 1cd)

Combustion Boost is the first move you will want to run, so that Fenix can boost himself. You can also use Fenix Power instead to boost all your allies, but Fenix doesn't do any damage in return. Inferno Wind gives Fenix precision to deal with accuracy debuffs. Hot Campfire is the next move you will run, for an AoE burn and some damage. Incandescence Barrage is Fenix's only magic move, so you need it to deal with Fire tanks.

Recommended Runes: 3 Strength; 2 Strength, 1 Team Speed

Counters

 * Fire attackers that can hit back Fenix can tank a hit from Fenix. Elder Sporeling, though not a very good monster, can deal heavy nature damage to Fenix.
 * Water attackers like Nautilus-1 can kill Fenix easily. Nature attackers can also help, but they should be careful because Fenix has an Elemental advantage over them.