Horus

They call Horus "The Distant One" because he can fly away and disappear for whole decades; but in times of trouble, he can sense the despair of his fellow citizens’ from afar and he comes to help them.

Overview
Horus has similar moves to Darknubis. However, his stats are godly for an epic (very high health and speed, along with decent power unlike Darknubis), and his special is a guaranteed stun on all enemies if they are not immune to it. He does, however, have a worse trait.

Pros:

 * Very good stats for an epic monster
 * Good relic slots
 * Many status effects to throw around
 * Low cooldowns and stamina costs

Cons:

 * Bad trait
 * Only one AoE move
 * Unfortunate damage output

Recommended Moveset

 * Too much energy (45 Magic dmg + 20% Stamina Drain, 26s, no CD)
 * Scratch on Wounds / Pyramid Trap (Wounds for 50 Dark dmg, 21s, no CD) / (Trap for 45 Dark dmg + Nightmares, 23s, no CD)
 * Funny Mushrooms (35 Magic dmg + Stun, 19s, 1-turn CD)
 * Gizah Workforce (AoE 30 Dark dmg + Damage Reduction, 29s, 2-turn CD)

Recommended Runes: 3 Strength / Team Speed

Recommended Relics: Heavy Duty Armour / Oblation Staff

Counters

 * Nature or Light attackers like Kaori can easily kill Horus despite his very high life