Karasu

Silent, deadly and humble, this being has arrived in the New Kingdoms from the land of the Rising Sun. This straight-up warrior gets the upper hand in fights with his Ninjutsu.

Overview
Karasu is an attacker with a decent damage output, some tortures and semi-denials like Daze. He can also heal himself to make up for his low life.

Pros:

 * Good speed and trait
 * Has access to Stun so that his relics can be used, unlike most epic attackers
 * Little to no cooldowns
 * Low stamina costs

Cons:

 * Bad power and life
 * No AoE moves
 * Special can easily be NERed
 * Mostly has Dark moves, so other Dark monsters wall him

Recommended Moveset

 * Ninjatõ with Pepper (45 Dark dmg + Stun, 20s, 1-turn CD)
 * Wasabi Shuriken (60 Dark dmg + Poison, 20s, no CD)
 * Uchigatana Chop (45 Dark dmg + Nightmares, 35s, no CD)
 * Shurikenjutsu / Iga-mono (Shurikenjutsu for 40 Dark dmg + Daze, 15s, no CD) / (Mono for 30 Thunder dmg + Self 20% Heal, 17s, no CD)

Recommended Runes: 3 Strength; 2 Strength, 1 Speed

Counters

 * Teddy Fear is a Dark and Earth hybrid with very high health, giving Karasu a hard time to whittle down his health (Teddy Fear has 30,267 health against Karasu if he doesn't use any Thunder moves). He can also continuously deal decent Earth damage to Karasu with Let's take it Slow, which is 60 free damage due to Karasu being weak to Earth attacks. He is immune to stun, so Karasu can't deny him. He can also heal himself both in his moves and with his relic slots. He can also give himself Regeneration to completely nullify both the tortures that Karasy applies. His stamina costs are also very low, so his stamina being drained from Karasu's Nightmares won't be much of a problem.