Freeza

Freeza is uncomfortable and grumpy. His scarf itches, his hat makes him sweaty and his nose is so long it falls off all the time. He's always in such a bad mood that he spends the whole winter throwing snowballs at anyone who dares to sing carols next to him.

Overview
Freeza is a denier who mainly focuses on stun, freeze and stamina removals. He has unfortunate speed for his role, so he is better off as a secondary denier. His power and damage output are pretty high, however, so you can also run him as an attacker.

Pros:

 * High power and damage output
 * Good trait
 * AoE Freeze
 * Two AoE water moves that remove stamina and have a decent damage output

Cons:

 * Horrible speed for a denier
 * Two trap relics are a bit much
 * If he is run as an attacker, water tanks will be a problem since he has mostly water damaging moves
 * High cooldowns and stamina costs

Mostly Control

 * Great Blizzard (45 Water dmg + AoE Freeze, 35s, 4-turn CD)
 * Snowsquall (55 Water dmg + Freeze, 41s, 2-turn CD)
 * Arctic Strike (45 Magic dmg + Stun, 30s, 2-turn CD)
 * Snowslide (AoE 30 Water dmg + 25% Stamina Drain, 33s, 2-turn CD)

This moveset helps Freeza deny more. Great Blizzard is the first move you will want to run, unless Freeza is run as a secondary denier and the enemy team didn't get a turn in yet, then you can run Snowslide for stamina removal. Snowsquall and Arctic Strike are both single-target attacks which can be used if Freeza or your main denier missed an enemy.

Recommended Runes: 3 Speed / Team Speed

Controlling Attacker

 * Great Blizzard
 * Snow Avalanche (AoE 40 Water dmg + 15% Stamina Drain, 35s, 2-turn CD)
 * Snowsquall
 * Icebound Strike (55 Magic dmg + Stun, 37s, 4-turn CD)

This moveset helps Freeza do more damage to the enemy team thanks to his good damage output. Snowslide is replaced with Snow Avalanche for more damage but less stamina to drain and Arctic Strike is replaced with Icebound Strike for more damage but a very high cooldown.

Recommended Runes: 3 Strength; 1 Strength, 2 Team Speed

Recommended Relics: Pestilence Trap / Cold Trap

Counters

 * HipHopotamus is immune to freeze and has a team NER move, so if Freeza denies the whole team, HipHopotamus can cleanse his team.
 * Kaori is already immune to stun and is faster than Freeza (Freeza will have speed runes though). If Freeza outspeeds her and denies her with freeze, you can use the above counter so that Kaori can attack again. Once Kaori finally gets a turn in, she can run Be Water so that she is immune to both stun and freeze, making Freeza's denying skills useless. The move also has water protection, so Freeza deals less damage to Kaori. She also has a 60 damage spammable thunder move and a 45 thunder damage with an extra turn, so if she uses both moves on Freeza, she deals 105 damage to Freeza in total, and this is without counting the fact that the moves have an elemental advantage and Kaori's damage boost she applied with her freeze Immunity move.