HipHopotamus

Yo! HipHopotamus is flow incarnate. He brings the biggest, fattest rhymes and the best, most wonderful times. Put your hands in the air for the king of the river, his beats are loud and they make the audience quiver!

Overview
HipHopotamus is a support monster with many damage boosts, healing, and the occasional NER.

Pros:

 * Good speed and life
 * Decent trait
 * Decent relic slots
 * Can increase damage, health and accuracy in one move
 * Spammable self-heal move
 * Low stamina costs

Cons:

 * Bad power
 * Moderate cooldowns
 * Useless on his own, especially against other Water monsters since he only has Water damaging moves (besides his default move)
 * Team NER move has a 3-turn cooldown

I like it chunky

 * Mad Mad Word (25% Heal + Damage Boost + Precision, 28s, 2-turn CD)
 * Back in Track (Team NER, 24s, 3-turn CD)
 * A Kick of Magic (NER + 20% Heal, 25s, 1-turn CD)
 * Tainted Move (35 Water dmg + Self 20% Heal, 25s, no CD)

Recommended Runes: 3 Team Speed

Recommended Relics: Healing Amulet / any other Essence Relic

Counters

 * Thunder or Metal attackers can kill HipHopotamus easily.