Hippierion

Hippierion was Ingenica's final project at Monster School. She had meant to create a warrior, but something went wrong with the circuits at the last minute, and she didn't have time to fix them before her deadline. Hippierion turned out to have impressive skills but a chill attitude.

Overview
Hippierion is one of the four epic artifacts of Monster Legends and, like all of them, he has a major weakness, and that is he heals enemies. He can apply Total Damage Reduction to all enemies for no cooldown, but for the price of healing them by 25%. He has another move that heals by 30% instead and has a higher cooldown but lower stamina cost. If you don't want him to heal enemies, he can apply Total Damage Reduction to all enemies without the healing, but for a nasty 4-turn cooldown. Other than TDR, he can give life and stamina to allies and Blind and Daze to enemies. He is a solid Epic artifact, but he needs to be backed up to be better.

Pros:

 * High speed
 * Relics help in keeping Hippierion alive longer
 * Spammable AoE TDR (though this comes with healing)
 * Amazing trait
 * Can apply Blind and Daze simultaneously to all enemies
 * Many AoE moves
 * 50% heal + 100% stamina move
 * Very low stamina costs (most of his moves cost 8 stamina)
 * Special is overpowered

Cons:

 * Low life
 * High cooldowns
 * Despite having a high power stat, deals no damage
 * Heals enemies
 * Only has TDR as a full-deny

No healing enemies

 * Relaxing Smoke (AoE Total Damage Reduction, 8s, 4-turn CD)
 * Peace Pipe (AoE Blind + Daze, 17s, 1-turn CD)
 * Deep Rest (50% Heal + 100% Stamina Regain, 8s, 4-turn CD)
 * Needed Rest / Quick Nap (Rest for 20% Heal + 40% Stamina Regain, 14s, 2-turn CD) / (Nap for 10% Heal + 20% Stamina Regain, 20s, no CD)

This moveset doesn't consist of any enemies being healed. Relaxing Smoke is the first move you will want to run, to make sure enemies don't do any damage. Peace Pipe reduces accuracy greatly on all enemies, and it can be applied again thanks to its 1-turn cooldown. Deep Rest gives an ally all of his stamina and half of his life, but for a very high cooldown. The last move is another support move. Needed Rest heals an ally and gives them stamina, but it comes with cooldown. Quick Nap does less healing, but it is spammable.

Pacifist Control

 * Relaxing Smoke / Pacific Resistance (Resistance for AoE Total Damage Reduction + 30% Heal, 14s, 2-turn CD)
 * Passive Resistance (AoE Total Damage Reduction + 25% Heal, 20s, no CD)
 * Peace Pipe / Needed Rest
 * Deep Rest

This moveset consists of healing enemies. Hippierion needs a monster with Negate or Reverse Healing like Semargl. The first move you will run is either Relaxing Smoke or Pacific Resistance. Use Relaxing Smoke if you want to waste less stamina or if the enemy team already has some damage taken. Use Pacific Resistance if Hippierion is the very first monster to get a turn in. Once your Negate Healing monster does his thing, you can spam Passive Resistance until the enemies don't have Negate Healing anymore or until Hippierion runs out of stamina. You can use two Charging Armours to deal with this. Two maxed out Charging Armours give Hippierion 90 stamina, allowing him to keep the enemies at bay for 4 more turns.

Recommended Runes: 3 Speed / Team Speed

Recommended Relics: Charging Armour / Heavy Duty Armour

Recommended Allies

 * If Hippierion has Passive Resistance running, a Negate Healing monster like Semargl is compulsory.
 * Kaori can be greatly supported by Hippierion. First, she can apply Sunburn to all enemies, which is basically Daze if it was a torture effect. Using the Sunburn and Hippierion's Peace Pipe can majorly reduce the enemies' damage and accuracy. Second, Hippierion can give Kaori lots of stamina, which is very helpful since Kaori is a spam-attacker.

Counters

 * Since he depends on Negate Healing so much, using NER monsters can get rid of it. Sambacadabra has a spammable team cleansing move, so she is a good counter to Hippierion.
 * Killing off his teammates first can leave Hippierion helpless. Another thing you can do is give Hippierion a taste of his own medicine with Negate Healing so that his team can't be healed since he has no NER. Semargl can do well with this.