Anaitis

This mermaid is very different to the ones found in fairy tales. She's not charming, she has a terrible voice and she's really bad-tempered. Try to avoid running into Anaitis on a Monday morning.

Overview
Anaitis is a curser that focuses on removing stamina and lowering accuracy. She also has some support moves, one that boosts damage while the other boosts precision and gives stamina regeneration.

Pros:

 * Good speed
 * Good relic slots for her role
 * Low cooldowns and stamina costs most of the time
 * Two support moves despite being a curser
 * 50% Stamina removal move for a 1-turn cooldown
 * 0 cooldown 25% stamina removal move

Cons:

 * Bad power and health
 * Bad trait
 * Only one useless light move, so she is walked by high-health water monsters
 * Only one AoE move

Recommended Moveset

 * Underwater Power / Underwater Force (Power for Team Damage Boost, 24s, 2cd) / (Force for Team Stamina Regeneration + Precision, 28s, 2cd)
 * Furious Bubbles (AoE 35 Water dmg + Blind, 35s, 2cd)
 * Bubble Trap / Stamina Bubbles (Trap for 45 Water dmg + Damage Reduction, 26s, 0cd) / (Bubbles for 35 Water dmg + 25% Stamina Drain, 26s, 0cd)
 * Mermaid Bash / Mermaid Strike (Bash for 40 Water dmg + 50% Stamina Drain, 26s, 1cd) / (Strike for 45 Water dmg + Stamina Leak, 28s, 1cd)

Recommended Runes: 3 Team Speed

Recommended Relics: Pestilence Trap, Oblation Staff / Avenging Energy Staff

Counters

 * Nautilus-1 is a great counter to Anaitis. He can give himself up to 3 extra turns, he can Magnetize Anaitis to deal even more metal damage to her, and he can freeze her. If Anaitis somehow blinds him, his extra turn move will take away one turn from the blind, leaving him with only one turn of 50% less accuracy, and with that turn he can boost himself with his haste move.